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Blood Diamond 2 -- Giant Alpine March 21-22, 2009

03/23/09@ 06:34:37 pm Categories: Paintball , 1388 words   English (US)

Link: http://www.b17queenofthesky.com/paintball/images/03_21_09BDII/

So the economy is hard on all of us and for me it's no different. Dwindling income coupled with increased responsibilities mean that everyone has to pick and choose their entertainment options with caution. As such I was not going to be able to participate in the next scenario game that was coming up in my area, Blood Diamond 2 at Giant Alpine with special guest, paintball legend Greg Hastings.

However, my team was making an appearance and since I really wanted to go anyway I decided to tag along as a ref/photographer/PUG monkey...more on the PUG monkey later if you don't know what that is...

The day started out with me getting out on the field at game on and taking pictures. I had a team radio with me but made sure not to give any critical game information to my team. Some of my folks forgot that I wasn't playing and would ask me questions about what was going on in certain field areas and I could only tell them that...well...I couldn't tell them. I know, what help was I?

Wearing the orange "don't shoot me I mean you no harm" vest I wandered the field getting shots of the action. Having this be the first experience I had as a "Combat" photographer it provided a very different view of the game. For instance, there is this large hill that is on the field and I had never ventured up it until this game. I had no idea just how tall it was and just how much it dominated the field. There was NOWHERE this place didn't look down on. The top was covered in large rocks so cover was abundant but left you feeling vulnerable and very much "out in the open".

I also noticed a lot of areas where there were places an entire unit could move through enemy lines without being spotted if done so correctly. I suddenly realized just where those players were coming from the last time I played this field.

The game seemed well balanced with both teams stabilizing the fight towards the middle of the field. With the hill, varying terrain, and abundant overgrowth it was hard for either team to really push the other too far.

That was up until right around lunch time...then the side we were playing for got pressed all the way back to our base with attackers hitting us in waves from three different sides. That sucked. One of the tasks I was taking on this weekend other than photography duties was PUG Monkey.

For those that don't know a PUG is a foot powered tank with a crew of one. The rules state that each PUG needs to have a ref with it to prevent overshooting and call any LAW/Grenade/Satchel hits on the PUG. This is what I lovingly refer to as a PUG Monkey. In addition we play PUG Engineer too and I was equipped with knife, duct tape, zip ties, spare air tank, and rag to make any emergency repairs necessary while on the field. An emergency repair is basically the PUG being on the verge of completely falling apart...other than that it's not an emergency. :)

So I had put my camera away and awaited my PUG pilot to get off the field, reload and reair, then come back out on the field to mount the PUG and head off into the enemy guns-a-blazin'. As I stood around the CP with the PUG waiting I decided to put in a little ref' time. I called hits and generally made sure to stay out of the way. The waves kept coming and I began to wonder if they would hold out long enough for our PUG to play the role of cavalry.

Our pilot got there and we started to get him suited up in the midst of the battle. I no longer paid attention to what was going on around us and just focused on getting him ready. We hadn’t had the time to make all the necessary repairs to the netting and a couple late minute cracks in the PVC frame but none of these problems would keep the PUG out of action so we just moved out the way it was.

But something strange had happened while we were getting the PUG ready. The respawn window had opened up and we had a large number of players able to push up with us. In addition, the enemy seemed to have evaporated. What once was a three sided press had completely vanished. We moved through the plains around our base, through the low hills that lead into the city, through the city, up through the black forest, up through ghost town, up along the main street village, all the way up to the doorstep of the enemy’s cp before we got into the action. We had no clue how but sometime during us getting the PUG ready to go our side had made a major push while their side must have ran low on paint and air.

So we pushed up past the last of the main street buildings and marched on the enemy’s CP. Problem was, no one was coming with us. As such we received the brunt of the enemy’s fire. We eliminated a couple of players that somehow had missed the big, black walking box of furry coming up the road and were surprised with fire from almost point blank. I’ll state here that my PUG jock was good at only firing one round at a time and seeing where it fell as not to light up these poor unsuspecting players. We got to within twenty feet of the front door of their CP and stopped. We could have pressed on but the netting on the PUG was failing and allowing a lot of rounds to get inside and impact the PUG pilot. No matter which way he turned there were significant holes in the netting that were allowing paint to come through. He was taking a beating. Even so, he kept firing when he could and kept the opposing players from trying to rush forward. Finally someone came out with a hand grenade and threw it at the PUG but missed. They though they got a little paint on us and that it had been a hit. Rules state though you have to actually HIT the PUG with the grenade…close does not count.

Next a player tried to rush with a “Satchel Charge”…at least I think it was a supposed to be a satchel charge because in reality it was a full sized Nerf football. The JMinT (that’s Joe Montana in Training) missed but also thought that the satchel charge was an area affect weapon and briefly declared victory.

While we continued to keep the opposing team at bay, our guys remained in cover down the hill. I eventually tried to motion them forward but to no avail. Finally, our time ran out and my well-welted pilot was glad to head back to base. We decided to park the PUG for the day as time was running out and there really wasn’t much we were doing just sitting at the door of their base with no support.

We were later told that the opposing team broke off their siege of our CP when they saw the PUG become active. Apparently they had no LAW rockets with them and thus no way of stopping the PUG. Rather than try to slow our advance, they broke and ran. Sad really as it would have been more fun to actually fight for the ground but I understand their thinking somewhat. That night we would fix the problems with the PUG and get her back on track for Sunday but after that I went home as my one-day gig was over. My understanding is the repairs we made were a big help and the PUG ran amok on Sunday. Apparently it worked so well my team, the SoCal Ghosts, walked away with the Most Valuable Team award for the weekend…way to go guys and girls!

For the few pictures I too, check out the link associated with this post.

Until next time…

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